--效果触发条件
local EffectConditionTargetType = {
    None = 0,
    Caster = 1, --施法者自身
    Target = 2, --目标
}
--效果触发条件 -属性触发
local EffectConditionAttrType = {
    None = 0,
    HPLostPer = 2,--血量每损失万分比
}

--效果影响目标
local EffectConditionImpactTargetType = {
    None = 0,
    Self = 1,   --自身(buff)
}
--效果影响条件
local EffectConditionImpactType = {
    DuringTime = 1,--持续时间固定值
}


Battle.EffectConditionTargetType = EffectConditionTargetType
Battle.EffectConditionAttrType = EffectConditionAttrType
Battle.EffectConditionImpactTargetType = EffectConditionImpactTargetType
Battle.EffectConditionImpactType = EffectConditionImpactType


